Dry Ice FX

A procedural FX project creating photoreal dry ice effects.
Responsible for all aspects, using Houdini render with Redshift and composite lighting in Nuke.

Breakdown

Node setup

dandelion-breakdown

pyro source

dandelion-breakdown

control the initial velocity, for this, I create the variation of the speed for each direction.

dandelion-breakdown

add variation of smoke: one that is cling around the glass and another would be the smoke that flow out of the ice cube source.

dandelion-breakdown dandelion-breakdown dandelion-breakdown

settings of pyro node and pyro shader

dandelion-breakdown dandelion-breakdown dandelion-breakdown

While working on the smoke, there is an issue with the smoke seeping through the glass which has a thin mesh. To fix this problem, I made a proxy glass which is thicker than the actual rendered glass.

dandelion-breakdown