Dry Ice FX
A procedural FX project creating photoreal dry ice effects. Responsible for all aspects, using Houdini render with Redshift and composite lighting in Nuke.
Breakdown
Node setup
pyro source
control the initial velocity, for this, I create the variation of the speed for each direction.
add variation of smoke: one that is cling around the glass and another would be the smoke that flow out of the ice cube source.
settings of pyro node and pyro shader
While working on the smoke, there is an issue with the smoke seeping through the glass which has a thin mesh. To fix this problem, I made a proxy glass which is thicker than the actual rendered glass.